Prototype Top Down ShooterPosted On: Jun 13, 2023
"Wait didn't you say no shooters?" you might be thinking, yes I did! However the top down shooter genre is a little different and more importantly it is really simple. If you followed the last prototype blog then a lot will be similar here. Let's dive in!
Prototype Racing gamePosted On: May 09, 2023
Before I started my journey at Pipeworks I basically have only worked on shooters, mostly third person and one first person, so I've never thought about how to engineer other genres types. This is the first of a series of prototypes that aren't shooters, the racing prototype.
New blog who disPosted On: Apr 15, 2023
It has been a long time since I last posted... but I re-did my blog!
The old blog was hosted on squarespace and used their WYSIWYG tools, which are nice, but one day I had the "genius" idea of making my own web server for the blog. How hard could it be?
Interpolation effect on the Fog of WarPosted On: Apr 04, 2017
This was low priority, but I was thinking about it a lot so I decided to implement it real fast and I'm really happy with the results. Oh, I'm getting ahead of myself, the problem is that reveal happens instantly. This is generally fine unless you explore a big area at once, like when you walk up a hill:
MVC Style HUD in UE4Posted On: Mar 07, 2017
Hey guys, we are going to take a short break from the fog of war stuff and Unity! How exciting! Today we are going to make a Model View Controller style HUD in Unreal Engine 4! So let's get started!
Fog of War in Unity REDUX part 2 of 2Posted On: Feb 07, 2017
Welcome back, today we are going to go over height checking on the terrain. I don't have much else to talk about so let's get to it!
Fog of War in Unity REDUX part 1 of 2Posted On: Jan 31, 2017
Hey all, Its been a really long time since I have posted anything, life has been crazy. But part of that craziness has reinvigorated my obsession with Fog of War!
Global Game Jam PostmortemPosted On: Feb 11, 2016
Fog Of War in Unity 3D Part One of ThreePosted On: Jun 14, 2015
Wow its been a while again, I'm really bad at blogging. Anyway I was bored at work and remembered that I never figured out a good implementation for Fog Of War in Unity. So after some research I started to try a few things. This is a first pass and very primitive but its farther than I've gotten on past attempts. I will be enhancing it as I have time (with parts 2 and 3).
Surviving GDCPosted On: Mar 31, 2015
Wow its been a few months before I last posted, I've been busy. Welp early this month (the 4th through the 6th) I was in San Francisco attending the wonderful Game Developer's Conference 2015! I learned a lot and met some very cool people. But I found that everything wasn't always coins and mushrooms! So here is a few thoughts to help you survive GDC.
My failed attempt at 2D physicsPosted On: Jan 29, 2015
So after doing extensive research on 2D side scroller physics (like mega man x and mario), I decided to try a different approach. I use Unity's Physics2D.BoxCast to detect collision. But that has a fair amount of issues, lets look into my implementation and why this method has issues.